
MENACE Guide
The complete strategy guide for MENACE — the sci-fi tactical RPG from the creators of Battle Brothers. Squad leader tier lists, faction breakdowns, weapon stats, vehicle loadouts, combat tactics, and everything you need to lead your strike force to victory.
Squad Leaders Tier List
S & A tier leaders — stats and faction data
| TIER | NAME | FACTION | AGI | WS |
|---|---|---|---|---|
| S | Jane Darby | Marines | 88 | 80 |
| S | Kody Greifinger | Unaligned (Ex-Marine) | 88 | 80 |
| A | Charles Lim | Marines | 75 | 65 |
| A | Edwin Pike | Marines | 75 | 70 |
| A | Tekko'Beo Phosa | Marines | 75 | 65 |
| A | Jacques Yves Vamplew | Mercenary | 82 | 75 |
Explore Guides
Essential Tips for New Commanders
Use Cover — Always
Cover is not optional in MENACE. Even one tile of cover can mean the difference between a dead squad and a victorious one. Buildings, rocks, and vehicles all provide varying cover levels — check each tile before moving.
Suppress, Then Destroy
The core combat loop: Suppress enemies with LMGs or grenades, then finish them with assault rifles or snipers. Suppressed enemies have reduced accuracy and AP — they're sitting ducks for your cleanup crew.
Rotate Squad Leaders
Leaders gain 'Fatigue' debuff (reduced AP) when deployed on too many consecutive missions. Maintain 4+ active leaders and rotate them to avoid penalties. This also spreads XP for a stronger overall roster.
Check the Black Market Every Operation
Black Market inventory refreshes after each operation. Always check for valuable recruit files, rare weapons, and manpower replenishment items. The 'Recruitment Drive' item is especially important for maintaining your troop pool.
Upgrade O.C.I. Early
Ship O.C.I. upgrades provide massive returns. Prioritize Electronics for better mission intel — knowing enemy composition before deployment is invaluable. Then Hull for sustainability, Weapons for orbital strike options.
Don't Overextend in Combat
The biggest beginner mistake: moving too far in one turn. MENACE has no initiative system — once a squad starts acting, it must finish before enemies respond. Move incrementally and reassess after each action.
$ system.status
game: MENACE / build: Early Access
studio: Overhype Studios (Battle Brothers)
factions: 7 / squad leaders: 11
ready