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Beginner's Guide to MENACE

New to MENACE? This guide covers everything you need to survive the Wayback System — from your first mission to commanding a full strike force. Written for players who want to understand the game, not just copy builds.

# Quick FAQ

Is MENACE hard to learn?

MENACE has depth but is not overwhelming. If you've played Battle Brothers or XCOM, you'll feel at home. New players should start on lower difficulty, focus on the basics (cover, suppression, rotation), and gradually increase complexity. The game rewards methodical play over reckless aggression.

What should I do in my first 5 hours?

1) Complete the tutorial operations. 2) Unlock 3-4 squad leaders and rotate them. 3) Prioritize Alien Wildlife missions for easy XP. 4) Invest first O.C.I. points in Electronics for mission intel. 5) Check the Black Market after every operation for gear upgrades.

Which squad leaders are best for beginners?

Jane Darby (S-Tier sniper), Edwin Pike (suppression immunity), and Kody Greifinger (versatile all-rounder) are the most forgiving choices. Avoid Marta Carda (extreme risk) and J.G. Wetteroth (situational) until you understand the combat system.

01 Getting Started

You are the commander of the TCRN Impetus, a strike cruiser stranded in the Wayback System after the Warp Gate was damaged. Your mission: lead a mixed force of marines, mercenaries, and even criminals against pirates, rogue armies, corporate forces, and an emerging alien threat known as the MENACE.

Your Ship (TCRN Impetus)

Your mobile base. Upgradable via O.C.I. components across Electronics, Weapons, and Hull systems. Upgrades persist across the entire campaign.

The Starmap

Strategic map showing available operations. Each operation contains multiple missions. Choose operations based on faction relationships and rewards.

Squad Leaders

You command squads through Squad Leaders — unique characters with stats, perks, and growth potential. Rotate leaders to avoid Fatigue penalties.

The Black Market

Your primary source of weapons, armor, vehicles, and recruits. Inventory refreshes after each operation. Barter system — match value, no currency.

02 Essential Tips for Survival

1. Use Cover — Always

Cover is not optional in MENACE. Even one tile of cover can mean the difference between a dead squad and a victorious one. Buildings, rocks, and vehicles all provide varying cover levels — check each tile before moving.

2. Suppress, Then Destroy

The core combat loop: Suppress enemies with LMGs or grenades, then finish them with assault rifles or snipers. Suppressed enemies have reduced accuracy and AP — they're sitting ducks for your cleanup crew.

3. Rotate Squad Leaders

Leaders gain 'Fatigue' debuff (reduced AP) when deployed on too many consecutive missions. Maintain 4+ active leaders and rotate them to avoid penalties. This also spreads XP for a stronger overall roster.

4. Check the Black Market Every Operation

Black Market inventory refreshes after each operation. Always check for valuable recruit files, rare weapons, and manpower replenishment items. The 'Recruitment Drive' item is especially important for maintaining your troop pool.

5. Upgrade O.C.I. Early

Ship O.C.I. upgrades provide massive returns. Prioritize Electronics for better mission intel — knowing enemy composition before deployment is invaluable. Then Hull for sustainability, Weapons for orbital strike options.

6. Don't Overextend in Combat

The biggest beginner mistake: moving too far in one turn. MENACE has no initiative system — once a squad starts acting, it must finish before enemies respond. Move incrementally and reassess after each action.

7. Manage Supply Cost

Each mission has a supply cap. Outfitting squads with expensive gear reduces how many squads you can deploy. Balance quality vs. quantity — sometimes two medium squads beat one elite squad.

8. Prioritize Zayn-Beecher Missions

ZBC pays the most credits and resources without requiring you to antagonize other factions. Use their missions as your primary income source while selectively helping other factions for specific rewards.

03 Combat Basics

Action Points (AP)

All actions cost AP: crouching (20 AP), standard shots (40 AP), special weapons (40-80 AP), and movement (varies by terrain and load). AGI determines max AP — higher AGI leaders can perform more actions per turn.

Suppression System

Suppression accumulates from incoming fire. Levels: Normal → Suppressed (reduced accuracy) → Pinned (severe AP penalty). High fire-rate weapons (LMG, SMG) apply the most suppression. Leaders with high Valor resist suppression better.

Directional Armor (Vehicles)

Vehicles have different armor ratings on front, sides, and rear. Always face front armor toward enemies. Use the X key to rotate in place. Reverse movement keeps front armor facing threats while repositioning.

Cover & Concealment

Cover reduces incoming damage and is directional — the same building can provide full cover on one side and no cover on another. Concealment (from camouflage, smoke, night) makes units harder to detect. Fully concealed units cannot be targeted.

Shaken & Routed

Repeated attacks or losing multiple soldiers in one turn causes Shaken (white flashing icon, no attacking this turn) and Routed (may flee battlefield). Routed enemies are defenseless — use these turns to reposition or eliminate other threats.

Orbital Strikes

Unlocked through Weapons O.C.I. upgrades. Takes a full turn to arrive. Use suppressive fire on the target area to prevent enemies from escaping. Orbital strikes don't cost AP and have limited uses per mission.

04 Ship O.C.I. Upgrade Priority

Electronics

Highest — intel lets you tailor squad composition per mission

Provides mission intelligence — reveals enemy positions and unit types before deployment.

Basic Scanner: Shows enemy count and general compositionAdvanced Scanner: Reveals specific unit types and positionsTactical Network: Full enemy deployment map + weak point analysisFaction-Specific: Double intel for certain faction missions

Weapons

Medium — powerful but limited uses per mission. Unlock after Electronics

Orbital strike capabilities — rockets, strafing runs, ion beams for battlefield support.

Orbital Rocket: Single-target high damage strikeStrafing Run: Linear area attack along a pathIon Beam: Area suppression with EMP effect on vehiclesFaction Variants: Enhanced versions with larger areas or bonus effects

Hull

High — keeps your roster healthy across multi-mission operations

Ship sustainability — medical bay, vehicle repair, troop replenishment between missions.

Medical Bay: Heals wounded soldiers between missions in an operationVehicle Repair Bay: Repairs vehicle damage between missionsRecruitment Center: Passive manpower regenerationAdvanced Medbay: Faster healing, can treat severe wounds

Next Steps

Now that you understand the basics, dive deeper into specific guides: