Fedor YazhovB-Tier
Relentless Assault — No Mercy
Mercenary · Supply Cost: 10
Overview
Fedor Yazhov excels at finishing what others start. His No Mercy perk amplifies damage against suppressed and shaken enemies, making him the ideal follow-up attacker in coordinated squad tactics. With Growth Potential 6, he scales effectively into late game. While his base stats are modest, Yazhov's synergy with suppression-focused allies makes him a deadly cleanup specialist who punishes enemies that have already been softened.
Strengths
- + No Mercy perk: massive damage bonus against suppressed/shaken targets
- + High Growth Potential (6) — excellent scaling
- + Decent Precision (10) enables moderate crit rate
- + Synergizes perfectly with suppression-heavy squad compositions
- + Good Positioning (55) for adequate defense
Weaknesses
- - Average base stats — requires setup to maximize damage
- - Perk requires allies to suppress targets first — not self-sufficient
- - Toughness (50) offers no damage reduction
- - Supply cost of 10 reduces deployment flexibility
- - Below-par Valor (65) — vulnerable to suppression himself
Best Loadout
Assault Rifle (R228A1 MRS) or Shotgun for close cleanup. Hollow Point Ammo for raw damage. Motion Scanner to locate suppressed enemies. Can also run LMG for suppression-support hybrid role.
Best Pairings
# Frequently Asked Questions
How should I use Fedor Yazhov in combat?
Yazhov should always attack second. Have your other squads suppress targets first, then send Yazhov in for the kill. The No Mercy bonus stacks significantly — a fully suppressed enemy takes devastating damage. Never engage fresh targets with Yazhov.
Is Yazhov viable without a suppression-based team?
Not optimally. His entire kit revolves around the No Mercy perk. Without suppressed targets, he's a generic mid-tier leader. Pair him with LMG users, Edwin Pike (suppression aura), or grenade-focused squads to get full value.
What weapon type works best on Yazhov?
High-damage single-shot weapons (Battle Rifles, Shotguns) maximize the No Mercy bonus on each hit. Rapid-fire weapons waste ammo since the bonus is per-hit, not per-bullet.