J.G. WetterothC-Tier
Monster Hunter — Big Game Specialist
Unaligned · Supply Cost: 0
Overview
J.G. Wetteroth is a highly specialized boss-killer with exceptional Weapon Skill (75) but terrible mobility and durability. His Big Game Hunter perk deals devastating damage to large targets — MENACE constructs, vehicles, and boss monsters. Outside these specialized matchups, Wetteroth struggles with low AGI (57), Toughness (40), and Vitality (40). He's a situational pick who dominates specific missions but underperforms in general combat.
Strengths
- + Excellent WS (75) — highly accurate shots
- + Big Game Hunter: massive boss/vehicle damage bonus
- + 10 Precision for moderate crit rate against large targets
- + Zero supply cost — freely deployable for boss missions
- + Unaligned — no faction restrictions
Weaknesses
- - Terrible Toughness (40): takes 10% MORE damage
- - Terrible Vitality (40): tiny HP pool, dies quickly
- - Extremely low AGI (57): very few action points
- - Weak Positioning (40): easy to hit
- - Niche perk — weak against standard infantry enemies
- - Low Growth Potential (3): minimal scaling
Best Loadout
Anti-Materiel Rifle 'Crocodile' for maximum boss damage. AT Grenades or Disposable AT-Launcher for vehicles. Heavy armor to survive long enough to land shots. Travodin for damage reduction. Sniping position is critical.
Best Pairings
# Frequently Asked Questions
When should I bring J.G. Wetteroth on a mission?
Only on missions with confirmed large enemies: MENACE constructs, boss monsters, heavy vehicles, or Alien Wildlife hives. The mission briefing usually hints at enemy types. If the mission doesn't feature large targets, leave Wetteroth at base.
What weapon maximizes Big Game Hunter damage?
The Anti-Materiel Rifle 'Crocodile' (80 damage, 110 AP) is purpose-built for Wetteroth. Pair with Armor Piercing Ammo for maximum penetration. Disposable AT-Launcher as backup for vehicles. His 75 WS ensures these expensive shots land.
How do I keep Wetteroth alive with such low Toughness?
Position extremely far back — Wetteroth has zero business near the frontline. Use other squads to screen and draw fire. Heavy armor is mandatory despite the mobility penalty. Edwin Pike's suppression immunity aura helps prevent Wetteroth from being locked down.